Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., ... & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychological Bulletin, 136(2), 151-173. doi: 10.1037/a0018251.
Benzing, V., Schmidt, M., Jäger, K., Egger, F., Conzelmann, A., & Roebers, C. M. (2019). A classroom intervention to improve executive functions in late primary school children: Too ‘old’for improvements?.
British Journal of Educational Psychology,
89(2), 225-238.
https://doi.org/10.1111/bjep.12232
Ghasemzadeh, F., Farhang Fallah, H., & Abasi, D. (2024). The effect of servant leadership on innovative work behaviors considering the mediating role of work meaningfulness in knowledge-based companies. Industrial and Organizational Psychology Studies, 11(1), 95-108. https://doi.org/10.22055/jiops.2024.45388.1384
Goldstein, S. A., & Naglieri, J. (2016). Defining the evolving concept of impairment. In S. Goldstein & J. A. Naglieri (Eds.), Assessing impairment: From theory to practice (pp.3–15). Springer US.
https://doi.org/10.1007/978-1-4899-7996-4_3
Haq, C., Lemke, M., Buelow, M., Stearns, M., Ripp, C., & McBride, P. (2016). Training in urban medicine and public health: preparing physicians to address urban health care needs.
World Medical Journal,
115(6), 322-325. https://doi.org/
10.1097/ACM.0b013e3182811a75
Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. https://doi.org/10.3102/003465430298487
Marlene, C.N., Rosa, Sara, M.O Gordo, Micael, S., Sousa and Ricardo, F.S., Pocinho. 2021. Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students. In
Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality TEEM'21) (TEEM'21), October 26-29, 2021, Barcelona, Spain. ACM, New York, NY, USA, 8 Pages..
https://doi.org/10.1145/3486011.3486526
Metaferia, B. K., Futo, J., Drew, R., & Takacs, Z. K. (2020). Parents’ beliefs about play and the purpose of preschool education, preschoolers’ home activity and executive functions.
Frontiers in Psychology,
11, 1104.
https://doi.org/10.3389/fpsyg.2020.01104
Mumford, M. D., Fichtel, M., England, S., & Newbold, T. R. (2023). Leader thinking, follower thinking: leader impacts on follower creative performance. Annual Review of Organizational Psychology and Organizational Behavior, 10(1), 413-440. https://doi.org/10.1146/annurev-orgpsych-120920-045553
Pan, L., Tlili, A., Li, J., Jiang, F., Shi, G., Yu, H., & Yang, J. (2021). How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method. Frontiers in Psychology, 12, 749837. doi: 10.3389/fpsyg.2021.749837.
Passolunghi, M. C., & Costa, H. M. (2016). Working memory and early numeracy training in preschool children.
Child Neuropsychology,
22(1), 81-98. https://doi.org/
10.1080/09297049.2014.971726
Phillips, A. R., Halligan, S. L., Lavi, I., Macleod, J. A. A., Robinson, S., Wilkins, D., & Hiller, R. M. (2024). A scoping review of factors associated with the mental health of young people who have “aged out” of the child welfare system. Trauma, Violence, & Abuse, 25(3), 1780-1798. https://doi.org/10.1177/15248380231196107
Ramani, G. B., & Brownell, C. A. (2014). Preschoolers’ cooperative problem solving: Integrating play and problem solving.
Journal of Early Childhood Research,
12(1), 92-108.
https://doi.org/10.1177/1476718X13498337
Sousa, M. (2023). Mastering modern board game design to build new learning experiences: the MBGTOTEACH framework.
The International Journal of Games and Social Impact,
1(1), 68-93.
https://doi.org/10.24140/ijgsi.v1.n1.04
Taghipour, A., Rahbar, S., & Khalili, M. (2024). The Effectiveness of Management Games Training on Work Motivation and Innovative Behavior of Managers.
Industrial and Organizational Psychology Studies, 11(1), 51-62. https://doi.org/10.22055/jiops.2024.47062.1412
Trueman, M., & Hartley, J. (1996). A Comparison between the Time-Management Skills and Academic Performance of Mature and Traditional-Entry University Students. Higher Education, 32(2), 199–215. DOI: 10.1007/BF00138814
Verbeken, S., Braet, C., Goossens, L., & van Der Oord, S. (2013). Executive function training with game elements for obese children: a novel treatment to enhance self-regulatory abilities for weight-control. Behaviour Research and Therapy, 51(6), 290-299. https://doi.org/10.1016/j.brat.2013.02.006
Vita-Barrull, N., Estrada-Plana, V., March-Llanes, J., Guzmán, N., Fernández-Muñoz, C., Ayesa, R., & Moya-Higueras, J. (2023). Board game-based intervention to improve executive functions and academic skills in rural schools: A randomized controlled trial.
Trends in Neuroscience and Education, 33, 1–9.
https://doi.org/10.1016/j.tine.2023.100216
Weisberg, D. S., Hirsh-Pasek, K., Golinkoff, R. M., Kittredge, A. K., & Klahr, D. (2016). Guided play: Principles and practices.
Current Directions in Psychological Science,
25(3), 177-182.
https://doi.org/10.1177/0963721416645512
Zosh, J. M., Hirsh-Pasek, K., Hopkins, E. J., Jensen, H., Liu, C., Neale, D., ... & Whitebread, D. (2018). Accessing the inaccessible: Redefining play as a spectrum.
Frontiers in psychology, 9, 1124.
https://doi.org/10.3389/fpsyg.2018.01124